Mar 042014
 

Since I’m doing my taxes, I thought I’d post an update for 2013, just in case anyone is still reading this blog and is interested. I stopped tracking the detailed stats a few months ago. Between my work and the two kids, I haven’t touched any of my games in months. I may get back to this at some point, but right now, it seems quite likely that this may be my only post in 2014.

Anyway, here’s how I did in 2013, with the numbers somewhat rounded up/down:

Barnes & Noble: $300
Amazon: $15
Google: $1750

Total: $2600

Take out around $200 in web server fees and other costs like that, and I’m left with around $2400 in income. Still not enough to retire on :) But not too shabby for income that came in without me having to do anything. Maybe if I had a hundred more games like this, I could think about retiring. Some day :)

Hope everyone else is having fun with their Android game development. For now, my life has taken a different direction.

May 102013
 

Keeping with my theme of continuing to summarize the data, mostly to reduce work for myself while still keeping some track of what’s going on. My day job is getting busier, I’ll be working with a team that’s on the other side of the planet, so much of my free time in the evenings will turn into work time for the rest of the year. I really don’t know when (or if) I’ll be getting back to game development. On the other hand, it’ll be interesting to see how long I can continue to pull in ~$100/month doing exactly nothing :)

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Apr 192013
 

I’m going to switch to more summarized data. My work has gotten really busy over the last couple of months, and it looks like the rest of the year will be the same. So I really doubt I’ll be spending much time working on games. Which is a bit of a shame, I had started working on an idea with a friend that looked promising. Also, I’m not sure Mobclix will ever pay me again, so it seems like a waste of energy to record my earnings with the level of detail I used to.

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Mar 102013
 

February’s numbers are almost identical to January’s.

Ad Revenue

There are still a lot of Bus Jumper installs out there that have the old ads going to Mobclix. About a month ago, Mobclix paid me for June and July, and that’s the last payment I’ve seen from them. For Neil Rajah, the bulk of the downloads are from the Google Play store, so that’s all switched over to AdMob for the banner ads (the 320×250 ‘interstitial’) is still going to Mobclix.

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Feb 132013
 

I had looked at the Samsung app store a long time ago, but didn’t bother trying to get listed there, because they had some pretty strict requirements, and weird image sizes. But recently, some people on the libGDX forum have been reporting good download numbers from the Samsung store. In some cases, 3-4x the downloads from the Google Play store. This kinda makes sense – Samsung sells low-end devices everywhere, I’ve seen several in India. And I suspect many of these devices don’t come with access to Google Play. So getting listed on their store could get an app exposed to markets that it can’t reach through Google Play.

So I signed up, submitted the game, and waited. They rejected the game on 31 counts. 30 of those boiled down to 2 bugs that they reproduced across multiple devices. I’ve fixed those bugs. But the final issue was the most interesting one:

Due to the local moral values or laws, content containing partially clothed, bikini or lingerie is not allowed in following countries: Algeria, Bahrain, China, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Libya, Morocco, Oman, Pakistan, Qatar, Saudi Arabia, Sudan, Syria, Tunisia, Yemen, Ireland, Japan, South Korea, Nordic countries (Norway, Finland, Denmark, Iceland, Sweden), Philippines

At first I thought they were complaining about ads, and I figured I’d need to adjust the filters on AdMob. It took me a day to realize that they were complaining about the art of Neil Rajah himself! Unfortunately, there isn’t much I can do about that, so I guess Neil Rajah won’t be coming to a Samsung app store near you anytime soon. I’ll probably try Bus Jumper one of these days.