Even though I haven’t been spending any time on game development, it’s nice to see that someone found the game and liked it enough to review it. You can read the review here.
Keeping with my theme of continuing to summarize the data, mostly to reduce work for myself while still keeping some track of what’s going on. My day job is getting busier, I’ll be working with a team that’s on the other side of the planet, so much of my free time in the evenings will turn into work time for the rest of the year. I really don’t know when (or if) I’ll be getting back to game development. On the other hand, it’ll be interesting to see how long I can continue to pull in ~$100/month doing exactly nothing
I’m going to switch to more summarized data. My work has gotten really busy over the last couple of months, and it looks like the rest of the year will be the same. So I really doubt I’ll be spending much time working on games. Which is a bit of a shame, I had started working on an idea with a friend that looked promising. Also, I’m not sure Mobclix will ever pay me again, so it seems like a waste of energy to record my earnings with the level of detail I used to.
February’s numbers are almost identical to January’s.
There are still a lot of Bus Jumper installs out there that have the old ads going to Mobclix. About a month ago, Mobclix paid me for June and July, and that’s the last payment I’ve seen from them. For Neil Rajah, the bulk of the downloads are from the Google Play store, so that’s all switched over to AdMob for the banner ads (the 320×250 ‘interstitial’) is still going to Mobclix.
I had looked at the Samsung app store a long time ago, but didn’t bother trying to get listed there, because they had some pretty strict requirements, and weird image sizes. But recently, some people on the libGDX forum have been reporting good download numbers from the Samsung store. In some cases, 3-4x the downloads from the Google Play store. This kinda makes sense – Samsung sells low-end devices everywhere, I’ve seen several in India. And I suspect many of these devices don’t come with access to Google Play. So getting listed on their store could get an app exposed to markets that it can’t reach through Google Play.
So I signed up, submitted the game, and waited. They rejected the game on 31 counts. 30 of those boiled down to 2 bugs that they reproduced across multiple devices. I’ve fixed those bugs. But the final issue was the most interesting one:
Due to the local moral values or laws, content containing partially clothed, bikini or lingerie is not allowed in following countries: Algeria, Bahrain, China, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Libya, Morocco, Oman, Pakistan, Qatar, Saudi Arabia, Sudan, Syria, Tunisia, Yemen, Ireland, Japan, South Korea, Nordic countries (Norway, Finland, Denmark, Iceland, Sweden), Philippines
At first I thought they were complaining about ads, and I figured I’d need to adjust the filters on AdMob. It took me a day to realize that they were complaining about the art of Neil Rajah himself! Unfortunately, there isn’t much I can do about that, so I guess Neil Rajah won’t be coming to a Samsung app store near you anytime soon. I’ll probably try Bus Jumper one of these days.
January was my first full month with the ads in Neil Rajah and Bus Jumper switched over to AdMob. As many others have reported, income is lower through AdMob, but I’m hoping the payments will be more predictable. Mobclix finally paid me for June and July of last year, but they’re still a long way from being back at net-90 payment terms.