I’m looking for some beta testers for my WIP Android game, Neil Rajah. Is anyone interested? If you know someone with an Android phone or tablet who might enjoy trying this out, please ask them to get in touch with me, I would really appreciate it.
Here’s the trailer to give you an idea of what the game is about:
This was long overdue. I’ve added a ‘My Games’ page, and created pages with small descriptions for each of my games. You can find the link on the main site menu at the top of every page.
It’s happened to me a few times, where I’ll run across a game developer’s website or blog, and I’ll be curious about what games he or she has made. Some of them make this information easy to find, while on some sites, you have to dig around a little. Other than a blogroll-like set of links to the Android market listings, I had nothing. Now I do.
I’m tired and I’m procrastinating. Instead of trying to figure out how to tune a procedural level generator for 100 levels of increasing difficulty, I decided to start looking into analytics for Neil Rajah. That led me to the Flurry website, where I happened to look at the Bus Jumper dashboard for the first time in a long time. Here are some of the numbers:
164,000 – Total users
588,000 – Total games played
5.5 years – Total time spent playing the game
I thought those looked impressive enough to brag about
It needs work, of course. I’m still working on the game, so I’ll re-capture the game footage again once I’ve added some more animations and visual effects. I couldn’t get FRAPS to capture game audio, or it would have had shooting sounds in it. Also, I want a section titled ‘Navigate Treacherous Terrain’ or something before you get to the ‘Fight Enemies’ part.
What do you think? This is my first time trying something like this, and I’m pretty sure I have no eye for composition, so all constructive feedback would be very helpful.
I’m working on my game, try to publish an Android build to see how it looks on the phone, and Eclipse throws this error. A quick Google search turns up the cause, and the fix. But then the implication of this error hits me. About an hour ago, I completed my first year of Android development. That called for a moment of silence and introspection. And a blog post, of course.