Feb 292012
 

I’m looking for some beta testers for my WIP Android game, Neil Rajah. Is anyone interested? If you know someone with an Android phone or tablet who might enjoy trying this out, please ask them to get in touch with me, I would really appreciate it.

Here’s the trailer to give you an idea of what the game is about:

 

Feb 262012
 

This was long overdue. I’ve added a ‘My Games’ page, and created pages with small descriptions for each of my games. You can find the link on the main site menu at the top of every page.

It’s happened to me a few times, where I’ll run across a game developer’s website or blog, and I’ll be curious about what games he or she has made. Some of them make this information easy to find, while on some sites, you have to dig around a little. Other than a blogroll-like set of links to the Android market listings, I had nothing. Now I do.

Feb 252012
 

I’m tired and I’m procrastinating. Instead of trying to figure out how to tune a procedural level generator for 100 levels of increasing difficulty, I decided to start looking into analytics for Neil Rajah. That led me to the Flurry website, where I happened to look at the Bus Jumper dashboard for the first time in a long time. Here are some of the numbers:

  • 164,000 – Total users
  • 588,000 – Total games played
  • 5.5 years – Total time spent playing the game

I thought those looked impressive enough to brag about :)

Feb 252012
 

I think this will be the final promo/trailer for the game.

I made some changes based on feedback I got on the previous version:

  • Tightened up the intro – made the fades faster, and cut down the time between transitions
  • Fixed the snowflake speed – it now correctly tracks the background camera, which feels more natural
  • Added a visual effect when you hit one of the enemies

The game has all its sounds now, but FRAPS decided not to cooperate, so I couldn’t show them in the video.

I’m going to be ready for beta testers fairly soon. Anyone interested?

Feb 242012
 

Here’s my first attempt at making something that resembles a promo video:

Game art is by Alex Hanson-White, and the music was composed by Gavin Harrison. The cutscene animations were done using Aurélien Ribon’s Universal Tween Engine.

It needs work, of course. I’m still working on the game, so I’ll re-capture the game footage again once I’ve added some more animations and visual effects. I couldn’t get FRAPS to capture game audio, or it would have had shooting sounds in it. Also, I want a section titled ‘Navigate Treacherous Terrain’ or something before you get to the ‘Fight Enemies’ part.

What do you think? This is my first time trying something like this, and I’m pretty sure I have no eye for composition, so all constructive feedback would be very helpful.

 

Feb 182012
 

I’m working on my game, try to publish an Android build to see how it looks on the phone, and Eclipse throws this error. A quick Google search turns up the cause, and the fix. But then the implication of this error hits me. About an hour ago, I completed my first year of Android development. That called for a moment of silence and introspection. And a blog post, of course.