sCatter
sCatter is the first game I ever wrote. I bought my first smartphone in February 2011, and within a few weeks, I was looking into the Android SDK and development environment. Searches for Android game development frameworks quickly led me to libGDX. I’ve always been intrigued with physics engines, so I decided my first game should make use of the box2d library that came with libGDX.
I eventually settled on the idea of a cat herding game. Every level has a house, and various obstacles and traps. Touching he screen pushes the cats around, and box2d makes it easy to make this realistic – cats that are closer to the touch point get pushed harder. The goal is to get all the cats into the house before the timer runs out.
sCatter was my first brush with Java, Android, and game development in general. I learned a lot while working on this game, made some new friends in the Android and game developer community, and learned that I really enjoy making games. So hopefully I’ll be doing this for a while



