Google paid me today for Android Market sales in the month of May. I had 12 Bus Jumper orders in May, minus 3 that were cancelled (most likely, people who didn’t like the game and returned it within 15 minutes). At roughly $0.99 per sale (the international sales vary a little), that works out to about $9. Subtract Google’s 30% cut as well as payment processing fees, and that leaves about $6. About enough to buy a couple of fancy coffees at Starbucks. Taking inspiration from another Android developer’s blog, I decided to share some numbers about how much money I’m making (short answer: not much). I’ve often wished more developers would share this kind of information, so I’ll start
Here are the monthly numbers for my Mobclix earnings from Bus Jumper so far. Note that this is still all hypothetical, because I haven’t been with Mobclix long enough to receive my first payment. Also, since various ad companies pay out 60-90 days after the invoice month, I expect my first payment from Mobclix will be a lot lower than what is shown here. Still, it’s always fun to look at numbers
6 downloads of the paid version of Bus Jumper, of which 1 was canceled. That leaves 5 sales, which comes to a $3.98 payout. I’ve had one more sale in July, so my Google Checkout account balance is currently $0.69.
My total earnings from the paid version of Bus Jumper:
- May – 12 purchases, 3 cancellations, $6.38
- June – 5 purchases, 1 cancellation, $3.98
Total: $10.36
Those are some pretty awesome numbers
Hey, at least I crossed 10 bucks, I guess that’s some kind of milestone.
In other news, I actually sold 2 copies of the paid Bus Jumper on Amazon, so I now have $1.38 balance with Amazon. They pay out when the balance crosses $10, so it’ll be a while before I see any of that money.
Speaking of Amazon, here’s another indie developer who had a bad experience with the Amazon AppStore and decided to pull their app from that store.
I’m going to start keeping track of Mobclix revenue numbers for all my apps, not just Bus Jumper. This is partly in the hope that one day I’ll write another game that’s somewhat successful like Bus Jumper, or even better. And it’s good to keep track of the other work I’ve done, even if it doesn’t make much money
The Mobclix numbers for July 31st haven’t changed in a few days, so I’m posting my results. I’m not sure if these are fully baked though, because some ad companies show clicks and no revenue, so the numbers might still change.
4 downloads of Bus Jumper (ad-free), one of which had invalid credit card information, so 3 purchases. 0 downloads of Drippy the Raindrop (ad-free). Total income: $2.11. So the income numbers so far are:
- May – 12 purchases, 3 cancellations, $6.38
- June – 5 purchases, 1 cancellation, $3.98
- July – 4 purchases, 1 cancellation, $2.11
That isn’t a good trend
I should either put some time / effort into adding content to these games and figuring out how to drive people to the paid version, or focus on making Neil Rajah a more attractive game.
