Sep 122011
 

I’ve been working on some internal / library changes to Bus Jumper. These won’t really affect gameplay or be visible to the user in any way (well, other than the fact that clicking on the button will open up Feint instead of Scoreloop), but they’re important from a developer’s perspective.

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May 302011
 

I’ve had some questions on this, so I figured a blog post going into some detail might be helpful. This post explains how to integrate Scoreloop’s CoreSocial SDK to implement, essentially, an in-game leaderboard. I believe this makes a game more engaging. If you can see your rank update right as you’re playing a game, it provides an incentive for people to play longer. And I’m sure you want people to play your game longer :)

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May 282011
 

Once I figured out how to use Scoreloop to add in-game real-time updates for the global and daily rank, I had to add that to Bus Jumper too. I got that implemented over the last couple of days, and published an update this morning. Within a few minutes, my ACRA crash reporting tool told me that I had let a bug slip through, that could cause a crash if you exited the game while it was still trying to start up. That’s been fixed in version 1.0.7, so if you updated to 1.0.6, I would recommend upgrading to 1.0.7.

That’s the neat thing about the Google Android Market – newly uploaded versions go live immediately, so if you accidentally added a bug, your users aren’t waiting for days / weeks before they can get a fix.

May 272011
 

Yesterday I published an update to sCatter that adds live in-game display of your overall and 24-hour rank. I’m using Scoreloop for the online high scores leaderboard, and so far I had just implemented the simplest form of integration – if you clicked on the ‘Scores’ button in the main menu, it launched the ScoreLoop activity. The analytics showed that very few people actually clicked on that button. I knew there was room for improvement there, but I didn’t have any ideas.

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